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[Table] IAmA: Hi, I'm Brian Colin, designer of such classic video games as RAMPAGE, GENERAL CHAOS, XENOPHOBE, PIGSKIN and many more... ASK ME ANYTHING!

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Date: 2013-08-30
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Questions Answers
Any chance of a modernized Rampage game? It's been far too long since a Rampage game has been released. I was an Employee of Bally Midway when I conceived RAMPAGE and as such, don't have the rights. It's out of my hands unless WB taps me on the shoulder... (hint)
Why not make a rampage flavored game with new characters? For me, the fun of Game Design is bringing new things to the table...
As I've mentioned elsewhere, I did RAMPAGE as an employee, and 10 years later did RAMPAGE WORLD TOUR as Game Refuge. When we were asked to do another one, we presented Midway with a very cool, completely redesigned , 3D re-invention of the Game, but Midway told us that they would rather that we simply keep doing the same game over and over. Where's the fun in that?
So we politely said, "Thanks, but no Thanks."
What games do you play now these days? Kind of embarrassing, but when you spend all day every day making games, you tend to shy away from doing it in your spare time. I love watching my kids play UNCHARTED and DEAD SPACE 2 from a reclining position on a nearby couch, however.
What are you thoughts on emulators such as Mame, which enable people to play old arcade games which are otherwise nearly impossible to find? It's great, as far as it goes... Unfortunately, Arcade Games were often designed to NOT use controls that were easily duplicated by home systems, so games like DISCS OF TRON or ZWACKERY which used a spinning, spring-loaded knob and an 8-way Gorf Handle with a Trigger and Thumb button, have no hope of being played or evaluated properly.
I love Rampage, it truly brought me closer to my family. Nothing quite like a cooperative romp through a city. Do you game with your family? If so, which games do/did you enjoy the most? My time with my family is spent mostly in the real world, camping, swimming, hiking laying around the back yard. We had an arcade in the basement, but I kicked the kids outside as often as possible. Actually, one of the single biggest Game Titles that we all played "as a Family" was HALF LIFE, oddly enough.
What is your favorite game you have designed so far? Depends on how you mean it... I'm proudest of RAMPAGE, I love playing PIGSKIN head-to-head as an Arcade game here in the office, but for group fun... gotta be ARCTIC STUD POKER RUN as a Cash based LAN contest.
Awesome! Are there any games you created that you were disappointed with after they were released? The definitive answer here is ZWACKERY, a fun sword and sorcery exploration game that tested very well. But at the last minute, the management decided to try to justify the cost of a new, very expensive, hardware they were developing by having ZWACKERY use it; even though it was not developed for its capabilities. The high cost of the final game earned it the distinction of being the lowest selling game in history, only about 175 Cabinets were sold. Bummer.
Hey, at least it was a record breaker on way or the other :D. :)
What is the funniest or weirdest thing that's ever happened in the studio? Most of our fun stuff happens outside the office on a sunny day, "you can do that when you work at a game company". But the best was when we were at paramount studios one time, sneaking around the back lot while working on STAR TREK VOYAGER when we were accosted by a cigar-chomping Levar Burton, who demanded to know what we were doing on his closed set. I was speechless and terrified, but the animator with me was a huge trekkie and immediately started spouting his favorite STV episodes... all of which were directed by, you guessed it, Lavar Burton. Problem solved.
I love Rampage. Playing World Tour when I was young taught me a good bit of geography. Question: which monster is your favorite? Ralph's my boy. I'd like to say George, because it was my photograph as a human, but since the human photograph for Lizzie was Rae, my wife, I think I better say that.
Rampage, General Chaos, Xenophobe and the such have a very similar, striking art style. Was this a symptom of the limitations, or truly how you intended these games to look? Yes and Yes! My cartoon style is my cartoon style, and I can't help what that looks like. But, I took great pride in the fact that I was able to deliver a great deal of expression in my characters faces despite my extreme limitations of 16 available colors.
Do you do the game programming? Which langauge/s do you use? What is your computer setup/equipment? I do not do game programming, my background is art and animation. But our setup in the studio now is mostly Windows PCs and we currently use the Unity Game Engine and the C# language to program our games. In the past we have used the Torque engine to make games such as ARCTIC STUD POKER RUN and THE KOMATSU CHALLENGE, and every Arcade game had its own proprietary hardware to adapt to...
I Loved General Chaos, Rampage, and Xenophobe. I must say, I was not happy with the way Kansas City was depicted in Rampage- Cows and Silos? Really? My kids still play rampage on Wii. Forgive me, but the game is meant to depict the soul of the place as perceived by the rest of the world, not as it is. Games ain't reality. Cows and Silos are Fun.
Ah, how the truth hurts. Have you developed much for Android? Not yet! Talk to me in 3 months...
As a big fan of the retro age of video games, and as someone who is aspiring to make games in the future, what advice would you give me in this current market? Link to
This link has great advice, some of it from me, and even though the Documentary is a bit dated, the advice is still the same.
Since it seems most of your catalog is in the arcade business. How difficult was it for you when Arcades fell to the wayside? Actually, fewer than half of my games are Arcade Games. But really, we've been pretty lucky... manufacturers/publishers still tap us on the shoulder and we turn our attention to whatever is at hand... That's part of the Creative Challenge that keeps things interesting for me as a designer.
How did you come up with the idea for General Chaos? Was it always intended to be a Genesis title or was it something you'd wanted to make for a while? Looking backwards from General Chaos at my previous arcade work, the progression of squad based gameplay (controlling multiple characters) is pretty clear… our last arcade game for Midway, Pigskin 621, allowed players to control a six-man team of sword-wielding rugby enthusiasts. It’s predecessor, Arch Rivals was the first game to let players use real basketball strategies because they were controlling a two-man basketball team instead of a single character, and even Sarge let players pretend to be a one-man army by jumping back and forth between a tank and a helicopter. One of the first games I got excited about after getting into the industry was a game called ANT RAID, in which two players controlled entire angry hives of marauding ants fighting over food.
Loved that game on my old Mega Drive growing up. Me and my dad used to play it for hours! :D. In the end, General Chaos was just a natural extension of the little kid with army men in the sandbox saying “you go here, you go over there, and you... you guard this dump truck with your LIFE!”
I love Rampage. But I've always wondered: why include a giant werewolf? I mean, I get the big ape (King Kong) and the big lizard (Godzilla). But why a werewolf, which isn't typically associated with towering size, rather than one of the more archetypical giant monsters (such as robot, insect, blob, etc.)? Efficiency, for one thing... I wanted to re-use George's Body animation sprites, so he had to be furry, and the Players had to be able to tell at a glance who was who, so a Grey Wolf with Pointy Ears seemed ideal. Jeff liked the onomatopoeia of the name RALPH, which sounded like a canine growl... and the rest is history.
If you had to explain who you were to a stranger, but you couldn't use words, you could only play one song for them, what song would you choose? Heart of Saturday Night by Tom Waits... ... the innate optimism trumps the melancholy...
My questions are, have you considered making a Pigskin-esque game for modern consoles/computers? Why do you think there are so few "pseudo-sport" games historically? Also, was Pigskin considered a commercial success? Link to
Rampage was one of my favorite games as a kid! I've always wondered two things about the original. First, what was the inspiration for Ralph? I know where the idea of Lizzie and George came from but Ralph doesn't seem to be inspired by anything. Also, how did you all decide on the three names of the monsters? Thanks, I'm a huge fan of the series! I wanted to re-use George's Body animation sprites, so he had to be furry, and the Player's had to be able to tell at a glance who was who, so a Grey Wolf with Pointy Ears seemed ideal. Jeff liked the onomatopoeia of the name RALPH, which sounded like a canine growl... and the rest is history.
"George" looked like a George (Of Mice and Men), and Lizzy was a nice, gender appropriate pun.
If you had to eat only one thing for the rest of your life, what would it be? How about for drinking? I can't answer that in a forum where children may be present. Michelob Ultra.
What infuriates you the most when designing? Rigging? Modeling? Everything having to do with game creation is ultimately satisfying, regardless of the myriad problems, snafus and general insanity that pervades every aspect of the process.
"Infuriating" is a word I reserve for the business side of things.
How did you come up with the idea for Rampage? How big was the team that worked on it back then? I was discussing the limitations of the current hardware with co-workers Sharon Perry (nee Barr), Jim Belt, Jeff Nauman and Mikey Bartlow, when it occurred to me that the annoying rectangular constraints were ideally suited for only one thing: a building collapsing upon itself. It was only a small step from there to giant monsters smashing buildings, which was enough of a hook to convince us to start drafting a game proposal. Middle management, however, was less than receptive to something that was so far outside the norm, and the unusual idea seemed slated for oblivion. So I went directly to the office of the new President of Bally/Midway, Maury Ferchen who, needless to say, loved the unique concept. The game went on to break all previous earnings records. Here is a shot of the Original Team. (That's me in the towel).
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What are you working on next? Currently beta testing an ambitious "Flirtual Reality" Facebook Game for TrulySocial and an iOS Mobile game that I can't really mention yet. In our spare time we're working on something that we're very excited about, a sequel to the cult classic Genesis game GENERAL CHAOS, GC2: SONS OF CHAOS. We're currently putting the Kickstarter together for it now, for launch on September 9!
You haven't played any of the newer versions of Rampage? Nope. But to be fair, I still have the original Arcade games in my Office. Besides, when you make games for a living, you don't spend as much time playing games as people think.
Socks on or socks off? Socks off baby!!!
Given RAMPAGE was an arcade classic, was is your take on how arcades are going today? Last I went into a Gameworks it felt more like a casino that arcade, what with 80% or more of the machines more or less gambling for tickets. What do you think of this trend and do you see it changing ever back towards what it once was? Yeah, as a nation we seem to be bringing our kids to mini gambling establishments rather than to a place that engages them on a social, skill or intellectual level. Some of the finest Arcades around use the Free-To-Play model, and these places seem do be doing very well.
How would you bring Rampage into the modern era if you were able to? Would it be an HD remake? Would it be a 3D world? Would you give a sharp cel-shading and keep the same addictive formula? Wow. Thank you for sharing that with me. You have no idea how great it feels to hear a story like that.
Xenophobe - I liked this game as a kid, but was it even beatable?? It had a finite number of Levels, Yes, but the last couple were pretty near impossible to complete. And, NO, there was no ultimate reward screen or Final resolution.
What is your favorite sandwich to eat and what sandwich would you be for the rest of your life? To eat...? Portillo's Beef and Sausage Combo, dipped; no question. (Chicagoans know what I'm talking about...)
To be...? I guess that would have to be a Hero Sandwich. (I'm a legend in my own mind)
What would you say is the most career defining game you've released? But on a personal, professional level, it would have to be GENERAL CHAOS, because the story of Game Refuge and the story of how General Chaos came to be are really one and the same. An EA producer contacted me out of the blue one day and asked if I’d consider coming to work for them. The thought of doing games for EA was very appealing, but I wasn’t really interested in relocating to California. I was working out of my home two-three days a week at that time, and I was pretty happy with the flexibility in my current situation. After several weeks of exchanging employment options & possibilities, they made me a very attractive offer: IF I started my own company, they would do whatever game I wanted to do, sight unseen! As great as that sounds, it was still quite a big risk. since I couldn’t sign any papers, discuss any terms or even talk about what the first game might be until after I left Williams-Bally/Midway.
How did you go about designing the monsters from RAMPAGE? I started with the faces, figuring that the humor was only possible if I could get the expressions right.
The animations started with the fist, my fist, which would show up in ARCH RIVALS and PIGSKIN in later years.
Do you still play any of the games you designed? I know I do :D. Nice to hear, thanks. I play all of the Arcades I still own, and spend hours on long winter's evenings playing the Touch Screen Countertop games in my basement Barcade (TouchTunes Playportt & Merit Megatouch) with a cold beer in one hand.
Brian, I was obsessed with Rampage as a kid. I got the game genie one Christmas and a friend and I spent a day or whatever to beat the game. If I remember correctly all it says when you beat the game is "congratulations" and then it starts all over again. I remember that moment as one of the biggest letdowns of my life! WTF?? Sorry Raaa...andy,
But you have to realize that those early ports were simply quickly knocked-off copies of the Arcade Game... and folks tend to forget that in the Arcade, a multiplayer game meant that people could join the action at any given moment, so even if someone was already playing for hours, a total stranger could "buy in" and pick up the game at level 10, or level 150!
So it didn't make any sense to "End" the game, since at any given moment people may have just started playing... Hence no Cinematic ending or Finale on any of my early games... since they were not designed to be played anywhere but the arcade.
Once I realized that having an Hit in the Arcade meant that it would end up as a home game too, I started putting in a Huge reward sequence for completing the game.
The ending on RAMPAGE WORLD TOUR was infamous, even banned on some systems for being too Risque...
Wow thank you for creating most of my favorite childhood games I am so excited for a remake of general chaos me and my friends still play it occasionally. My question is what is your favorite game you have created and why? Depends on how you mean it... I'm proudest of RAMPAGE, I love playing PIGSKIN head-to-head as an Arcade game here in the office, but for group fun... gotta be ARCTIC STUD POKER RUN as a Cash based LAN contest.
But actually, the game that has been the most FUN for me personally was an Advergame that I created for the CON EXPO tradeshows from 2005 through 2011, THE KOMATSU CHALLENGE. It was a Racing Game on a 100 foot wide six player stage set that thousands of people would play while I watched from the wings. VERY gratifying.
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Rampage was the first game I received for the nes! What are you currently working on? Link to
How do you feel about sloths? Sloth? Three toed or two toed?
As one of the seven deadly sins... I prefer Lust. Tho I look like I prefer Gluttony.
Grew up playing with my friends in General Chaos. Used to love the Grenade (I think) guy because he looked like Chuck Norris. Thanks for the entertainment. My question is about the sequel. Will bazooka man still be op? All of the original Grunts will be included, (i.e., the CHUCKER, the LAUNCHER, the BLASTER, the SCORCHER and the GUNNER), and quite a few new ones as well.
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, I would like to not only thank you for this AMA, but thank you as well for believing in freshly graduated students to work under your wing. I'm friends, and was in the same graduating class, with one of your employees and I remember him telling me that he loves working there. Advice: Have fun. Balance Creativity with Common Sense. Problems are challenges, and each one is an opportunity to become a better designer.
I am a high school student looking into getting into game design. What are your suggestions to students like me? Do whatever you can with the tools available... don't NOT do something because you're worried about it looking less than perfect. Its more important to get the creative-problem-solving experience than it is to wait for that perfect idea.
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Is that your family in that picture? It's actually my work family.
In your opinion, what has been the most significant change(s) to triple AAA game development since the old console days? Thats easy. Hundreds of People & Millions of dollars per title.
Oh, you also made me popular because I had pigskin and other kids didn't! You're not alone, the time it took to use the DPad to move the Cursor to the desired spot cost a lot of soldiers their lives! Which is why we're hoping to remake the game with Touchscreen capabilities in the very near future. Look for information about our upcoming GENERAL CHAOS II Kickstarter on our Facebook page... Link to
I have always been a fan of Rampage in particular, although I'm sure you're hearing that a lot, and am excited for this AMA! What are your opinions on the newer Rampages, like World Tour and Total Destruction? Or have you not even really bothered to pay them much heed? I did World Tour as well, so I paid a great deal of attention to that one. I never paid too much attention to any of the subsequent ones, however.
Here's a link to last night of the Creation of RAMPAGE WORLD TOUR... Link to
I'm a big fan of the original rampage. If I can ever find a machine locally, I'd buy it in a second and put it in my game room. What early 80's arcade game (that you didn't have a part in) is your favorite? Battlezone.
So when you were working on 1982, did you think " in the future there will be high tech computers affordavle for everyone and consoles 1000x more powerful than current gen? No way. My first 40 MB hard drive was as big as a Portable Dishwasher. (No exaggeration!)
I don't predict technology with much accuracy. I predicted BETA over VHS, asserted that no one would PAY for cable TV and I was convinced that the Internet was a fad.
What movie would you like to make into a video game? Hmmm... CLOCKWORK ORANGE would be fun, lots of opportunities for Squad based Mayhem.
Though Woody Allen's interpretation of EVERYTHING YOU ALWAYS WANTED TO KNOW ABOUT SEX could offer some entertaining possibilities as well.
If you weren't a game developer what would you have become? Short Order cook was always a favorite gig. I won international awards as an animated filmmaker, so maybe I'd have ended up there.
How did I miss this AMA?!?!?!?! :-( When I was in grade 5, we were told to give a presentation on our greatest achievements. I told my classmates I got the top score on Xenophobe, and was published in Nintendo Power. I "forgot" to bring the magazine to class that day... Was this a thinly veiled confession? ...Or do I have to have our editorial staff pour though all of the old issues of Nintendo Power to find out who you really are?
Rampage was my childhood. That game was just too fun! In fact, i still play it whenever I have time. Who came up with the ideas of monsters destroying cities? Genius! That would be me; though, for the record: I am not a genius. Just a legend in my own mind.
How many games have you worked on? The following are games that I worked on, more or less in chronological order. Of the 80 games listed, I served as an artist/animator on all... a contributing designer on about three quarters of them... and was principal designeteam lead on at least half of them. 30 of them were my original concepts as well.
= Never released, ** = Still in development
Holy hell. That's a lot of games. And if you want to know the more about the development of any of these titles, you can find more details in my Personal Development History at...
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What exactly is Advergaming? Does that feel like making normal games for you? How does that make you feel? An Advergame is simply a game made for a client who is trying to promote something.., Believe it or not, if the client understands that the game has to be FUn to get the message across, they can be evry bit a satisfying as a mainstream game joy to create!
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How did you get in the video game industry? I really backed into it. I was an animated filmmaker working as a "roving cartoonist" ... doing Ads for local Taverns & Restaurants. I answered an Help wanted Ad at the Bally Midway company... I thought I was answering an Ad to paint pinball back-glass art.
When they said they wanted me to do art for video games I was kinda disappointed, the screen art was still at the PAC MAN level... Still, they were willing to pay me real money, as opposed to the free beer and popcorn arrangement I was used to.
When I got the job, I thought that childhood was officially over.
I was wrong... ;)
You can get more details here: Link to
If i were to ask you for an address so i can send some of my Classic NES Consoles (such as Rampage) for an autograph, would you be up for it? i would pay postage both ways, and provide pre-addressed boxes for you to just pop the signed stuff in and send her back. :) Sure, pyro; I'd be delighted. Believe it or not, we talked about offering that as one of our "Rewards Tiers" in our first Game Refuge Kickstarter, (launching next week) but we decided against it... sounded a bit too full of ourselves. Send an email to [email protected] and tell her "Brian sent you"
Why can't I play pigskin anywhere? Are we talking about the mid-late 90's arcade game? That game was awesome! Yep. PIGSKIN 621AD was our No Rules" follow-up to ARCH RIVALS. Its still the Arcade Game I play most often here at the Game Refuge offices. It gets a lot of serious, non-stop play at Christmas parties every year, too, for some reason.
Are there any King of Kong style high score competitions with your games? Loved Wreck it Ralph... Felt like they made it just for me. The whole office took me out to see it for my Birthday.
What did you think of WreckIt Ralph? Link to
Rampage was one of the few games I ever remember playing with my mom, great times. Loved Xenophobe as well. You're directly responsible for me parting with so many quarters. Question: I quit my job and became a mobile game designer this past year. Are you as excited as I am about the resurgence of classic 2D games for mobile platforms? Hard to say, since I can only Guess what your level of excitement is... But I think the transparency and democracy of independents developing for Mobile Platforms will be bringing a much needed shot of passion and creativity into the industry! The direct access to the player means that the game, not the marketing buzzword(s), will determine it's success.
What cool stuff do you have leftover from your days at ballymidway? any proto stuff? Sure. A couple of my Games are cobbled-together prototypes, and I tried to snag as many Headers (Game Marquees) and Vinyl side art panels as I could. Lots of Memorabilia, Trade show stuff, stickers, flyers etc...
If you ever have time, you should take some pics and share that type of thing with the internet. Who knows what long lost cool swag you have. It'd be cool to document it. We're starting to do just that on our Game Refuge Facebook Page; adding photos of some of our one-of-a-kind cabinets and assorted memorabilia.
Visit us, or better yet LIKE us on Facebook at Link to
I LOVED Rampage as a child. Who was your favorite monster to play as? I always liked Lizzy. question! I am George and George is me.
Which do you prefer designing... the older, simpler games or the newer, much more involved games? Both, actually.
I love creating games that start with a simple, intuitive, game-play mechanic, which can then be wrapped in tons of nuance. Simple for the player who wants simple, but more involved for the player who wants to discover more.
Sometimes I'm guilty of going over the top with the amount of "nuance" I pile into a game, as evidenced by a recent full contact FPS/Racing/Poker game I did called ARCTIC STUD POKER RUN... which can be downloaded for free at ... Link to
General Chaos was an amazing game, I can't thank you enough for the numerous memories ! Why did you make it so hard ? :D. Lol! I know exactly what you're taking about; using the DPad to move that cursor wasn't ideal, a lot of blood could be lost in the few seconds it took for the Cursor to get from one place to another!
That's exactly why we're going to use a TouchScreen control interface in the new one! All you'll have to do is tap the guy you want and tap the spot you want him to go to! Let the CHAOS begin...
Holy shit! General Chaos was amazing, what platforms are you planning on for General Chaos II? PC first; Touchscreen &/or Mouse controls, Multiplayer across LAN/Internet.
Touchpads next, naturally... After that, we'll have to wait and see what the response is... We'd love to hit XBOX & PS too, of course.
If Rampage was to be made into a film, how would you want it to be done? I heard it was supposed to be made into a film, offered my services to the producers, and even asked Stan Lee to play me if the producers wanted me in a cameo role. Never heard back.
I grew up not around actual arcade units (I'm 22, those are rare these days) but playing MAME. Rampage and Xenophobe are top 2 of my favorite games. Not here to ask, but to thank, for making such damn good games! My pleasure; literally.
EDIT: what's your hobbies? Hobbies: Outdoors - Camping, Hiking, Canoeing, Swimming Indoors - Reading, Painting Miniatures & Resin Figures.
Last updated: 2013-09-03 22:12 UTC
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